ZBrush 4R7

ZBrush 4R7

ZBrush 4R7

Digital sculpting and painting program

Product Overview

ZB7

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.

Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.

Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools.

ZBrush® 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn’t simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out.

With ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. In particular: Array Mesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial cre­ation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impos­sible to accomplish before now.

Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.* This will allow you to fully harness your machine’s computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time!

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Features

ZModeler

With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!

With the ZModeler brush, ZBrush takes a quantum leap beyond the organics that it is already relied upon for. You can refine the shape of your model in real-time to revolutionize how you create hard surface models, architectural structures or highly detailed environments. The possibilities are endless.

ZModeler

Multiple instances and infinite details

Instances and details

With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.

Render with Complete Details

With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.

ZBrush to KeyShot

With the ZBrush to KeyShot Bridge you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don’t already own Key­Shot 5 or if its price is simply out of your reach, a “special edition” KeyShot for ZBrush is also available*.The KeyShot for ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures — and of course the new NanoMesh and Array Mesh. If ZBrush can display it, KeyShot can render it!* The KeyShot for ZBrush edition is based on KeyShot HD functionality except for two points: It can only communicate with ZBrush (no importing from other packages) and there are no restric­tions on rendering size. Luxion normally sells KeyShot HD for USD 995 but the introductory price to bundle of the ZBrush to KeyShot Bridge together with Keyshot for ZBrush is only USD 249. After the introductory period, the regular price will still be a terrific value at USD 349.

64-bit release

Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition*. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations.*The official release of ZBrush 4R7 is a native 32-bit application. We are also providing a native 64-bit build as a Developer Preview. This 64-bit application has been tested and should work flawlessly, but since the 64-bit conversion is a major overhaul of the core programming, official 64-bit support will not be available until the release of ZBrush 5. Version 4R7 will be the final 32-bit release of ZBrush.

64-bit

ZRemesher 2.0

Retopologizing has never been as artist-friendly as with ZRemesher 2.0. With a single click, you can automatically produce organic or hard surface topology without spi­rals. If one-click topology isn’t the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow.

ZRemesher2-0

Options for all needs

Replay Last Relative

Repeating your most recent stroke on another part of your model is now possible by using the Replay Last Relative function. For example, a lightning bolt alpha that is drawn in one location can be identically reproduced at another location as long as the point of view remains the same.

Projection of Grid Background Images

Background images applied to your scene's floor and wall grids can now be projected onto the model. This adds an extra layer of help when using reference images to accurately produce a specific design.

Initialize PolyMesh 3D

With the arrival of ZModeler, it was also useful to add a PolyMesh Initialization feature for primitives. With just a few clicks, you can define the X, Y and Z resolutions to build cubes, spheres and cylinders ready for use with ZModeler and other features.

FBX Export/Import

To continue improving its integration with the artist’s pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!

And even more features!

As with past updates, ZBrush 4R7 doesn’t stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are:

  • Replay Last can now be reapplied to any portion of the model.
  • Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations.
  • Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives.
  • Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click.
  • Copy and Paste between Tools, SubTools and even Projects.
  • Now hold Shift to switch on Dynamic Draw Size to avoid accidentally turning it on.

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With ZRemesher, you can spend more time being creative!

ZBrush 4R6 continues to improve and enhance ZBrush functionality by giving you access to an enriched toolset of new features which will increase your creativity and productivity. The new ZRemesher provides entirely rebuilt retopology system to give even better automated and user guided topology. There are also new brushes and functions to improve your workflow for both organic and hard surface sculpting.

ZRemesher

ZRemesher is the next evolution in our automatic retopology solution.  ZRemesher has been designed with an artist’s point of view in mind.  With a single click, ZRemesher produces ideal new topology based on your original mesh.

The new functions in ZRemesher are smarter, able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye.

Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You can also define where you wish to have more or lower polygon density. You can perform local retopology to a specific part of your mesh while keeping a natural connection with the support model.

By default, ZRemesher gives the Adaptive Size setting higher priority than the Target Polygon Count because of the Adaptive Density mode which is enabled by default.  But when this mode is disabeled, ZRemesher will adjust its topology calculations to give equal weight to your Target Polygon Count value.

Other Additions

The new additions and improvements don't stop there! Here is a brief summary of other noteworthy new functions:

  • DynaMesh now preserves PolyGroups.  This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
  • The Slice brushes now only operate on the curve position and won't propagate. What you see is now exactly what you get!
  • Group Front -- a new PolyGroup creation function -- detects all polygons which face the camera and assigns them to a single group. This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.

New Brushes ZBrush’s powerful creative toolset is largely based on its brush system. With each release we add new brushes that can transform your way of working or simply make your daily sculpting easier. With ZBrush 4R6, we continue this long tradition.

The new Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. And as you can imagine, these new brushes will be DynaMesh’s new best friends!

Creating holes through a mesh has been possible since the introduction of DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons. And because this new topology detection is so useful with the Frame Mesh feature, we went ahead and enabled it for all brushes that use curves. You will love it as much as we do!

  •  The new Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.
  • Internal UV Smoothing has been updated to freeze the UV borders.
  • And of course, a lot more!

ZBrush4R6_2

Specifications

ZBrush 4R6 - Windows (Supplied as Electronic Download)

Highly Recommended:

  • OS: Windows Vista/Windows 7 32-bit/64-bit
  • CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities.
  • RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution or higher (32 bits)

Minimum System Requirements:

  • OS: Windows Vista, or newer, 32-bits or 64-bits.
  • CPU: P4 or AMD Opteron or Athlon64 Processor (Must have SSE2 : Streaming SIMD Extensions 2)
  • RAM: 1024MB (2048 MB recommended)
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution (32 bits)

ZBrush 4R5 - Macintosh (Supplied as Electronic Download)

Required:

  • OS: Mac OSX 10.6 or newer
  • CPU: Intel Macintosh
  • RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution set to Millions of Colors
    (recommended: 1280 x 1024 or higher)

Student Licenses (Supplied as Electronic Download)

  • Avaialble to students/faculty in full time education
  • Student ID should be sent to: admin@bluegfx.com
  • We reserve the right to refuse order if eligibilty cannot be proved.

Additional Info