Pixologic

ZBrush 4R5

ZBrush 4R5

Digital sculpting and painting program

Product Overview

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.

Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.

Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools.

Features

ZBRUSH 4R5

ZBrush 4R5 continues to expand on creative freedom with new features for sculpting, rendering

and overall quality of life. These new features were designed to let you be an artist first and

foremost, giving you more freedom to explore new ideas!

Discover what has been added in this latest release:

Major New Features

  • Dynamic Brush Size - Makes it possible for the brush size to dynamically change as the model moves closer or further away from the camera. This becomes extremely helpful when sculpting items such as bolts, alpha pattern, scales, and etc. No matter the distance the model
    is from the camera the bolt, alpha pattern and scales will remain the same size due to thebrush dynamically changing.
  • Panel Loops - Based on PolyGroups, this feature will transform the selected model into individual panels with thickness. Or it can extrude those panels from the surface with clean borders and bevels, perfect for hard-edge sculpting.
  • Delete Loops - Allows you to remove unnecessary edge loops. At higher settings it can also drastically change the shape of your model.
  • Align Loops - An alternative to the Delete Loops feature, this produces the same visual effect but doesn’t change the model’s topology.
  • Improved Frame Mesh - Creates curves based on the model’s PolyGroups, creased edges or it outline. These curves can then be used with any of the curve-based sculpting brushes.
  • PolyGroup Enhancements - Several functions have been added relating to ZBrush’s Poly-Group options. You can now group by normals, merge stray groups (useful when groups have
    been auto-assigned), crease or uncrease by PolyGroup and also aSmart Polish By Feature
    function to improve your mesh shape without losing volume.
  • Posterize - Posterization takes a smooth gradient and converts it to fewer steps with abrupt
    changes between them; a staircase kind of effect. With additions made to the profile curves,
    Material Mixer, BPR Filters and a new 3D Posterize feature, you can now easily create a cell
    shaded render.
  • Polish - A new set of Polish sliders has been added in the Tool >> Deformation sub-palette
    to improve your surface and make them cleaner, especially for hard surface models and
    product design objects. It includes the so powerful Polish by Features, but also the Polish by
    PolyGroups and Polish by Crisp Edges.
  • See-Through Mode - Makes the entire interface transparent so that you can see open
    windows behind ZBrush. As an example, you can use your browser to find a reference image
    and sculpt against it without even needing to import it into ZBrush!
  • Auto Save - ZBrush will now periodically and automatically save your work in a temporary
    project file. It will also auto-save when ZBrush is idle, such as if you’re away from your computer
    or switch to another application without first closing ZBrush.

Other Features

ZBrush 4R5 is also loaded with many other enhancements and additions:

  • Mouse Wheel Support: Assign the mouse wheel to any slider in the same way that you
    would assign a hot key.
  • Blurring the mask by the Ctrl key can now be disabled through the Preference >> Edit
    sub-palette.
  • Toggle between the Selection type brushes by tapping the Ctrl key in order to more easily
    switch between these brushes.
  • Topology Brush has been improved and also benefits from the Dynamic brush mode.
  • The TransPose line can now be instantly aligned with the canvas, rotating the model to
    that angle without spinning it.
  • Convert inserted meshes to a separate SubTool via the new SubTool >> Split UnMasked
    Points feature. For example, IMM brush insertions can be separated from the support mesh.
  • The Size/Scale of the current SubTool can be set in the Tool >> Geometry sub-palette.
    Unlike with Deformations, these sliders will retain their values and always operate relative to
    the original scale of the model.
  • The Smooth algorithm for DynaMesh and ShadowBox have been improved and better
    preserves the original volume.
  • MicroMesh has a new option to align vertices, allowing all inserted meshes to face the
    same direction.
  • Tool >> Geometry >> Delete by Symmetry is the opposite of the Mirror and Weld function.
    It deletes half of your object, based on the designated axial working planes.
  • Additions have been made to the PolyGroups features. Merge Stray Groups removes
    isolated PolyGroups composed of few polygons. Groups by Normal can create PolyGroups
    based on surface angles. You can also crease and uncrease by PolyGroups.
  • It is now possible to export your images in PNG file format with transparency. Your document
    background will become transparent, making your image editing tasks easier.

Specifications

ZBrush 4R5 - Windows (Supplied as Electronic Download)

Highly Recommended:

  • OS: Windows Vista/Windows 7 32-bit/64-bit
  • CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities.
  • RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution or higher (32 bits)

Minimum System Requirements:

  • OS: Windows Vista, or newer, 32-bits or 64-bits.
  • CPU: P4 or AMD Opteron or Athlon64 Processor (Must have SSE2 : Streaming SIMD Extensions 2)
  • RAM: 1024MB (2048 MB recommended)
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution (32 bits)

ZBrush 4R5 - Macintosh (Supplied as Electronic Download)

Required:

  • OS: Mac OSX 10.6 or newer
  • CPU: Intel Macintosh
  • RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution set to Millions of Colors
    (recommended: 1280 x 1024 or higher)

Student Licenses (Supplied as Electronic Download)

  • Avaialble to students/faculty in full time education
  • Student ID should be sent to: admin@bluegfx.com
  • We reserve the right to refuse order if eligibilty cannot be proved.

Additional Info