21st November 2018 | Coin Street Centre, SE1 9NH

AT A GLANCE

  • The latest in 3D design technology
  • Presentations from industry specialists
  • Product demonstrations from key manufacturers
  • Specialist masterclasses

REGISTRATION IS NOW CLOSED

Registration will open for Expo19 in September 2019.

Glen Southern, Wacom & SouthernGFX

Glen will be introducing new ways to design in VR using Gravity Sketch on the Oculus Rift.

Introducing Gravity Sketch

Glen will be introducing new and exciting ways to design in VR and this session he will be using Gravity Sketch on the Oculus Rift. VR is is such a hot topic these days whether it be immersive games or interactive experiences but what's really exciting for artists are the developers who are giving us creation tools right there in VR.

Gravity Sketch is more of a design tool than a sculpting program which means we are working with strokes and polygon patches that might be familiar to designers working in product, industrial and automotive design sectors. But there's a whole lot of features inside Gravity Sketch that means concept artists, creature and character designers and anyone wanting to make hugely detailed Robot killing machines are going to want to take a look at it.

gravity_sketch.jpg

Glen Southern, Creative Director and Wacom Ambassador 

Glen runs SouthernGFX, a small Cheshire based studio specialising in character and creature design and look development with clients including SKY, Nike,Sainsburys, Adidas, ATI, Screen Scene, Disney, Lego, Pixologic, Wacom. He's been using and training ZBrush in the UK for over 15 years and is a Wacom Ambassador for the UK and Ireland. More recently he has been creating in the VR space working with companies like Oculus Medium and now Gravity Sketch in the UK.

 

Andrei Dolnikov, Binyan Studios

Andrei Dolnikov, Binyan Studios

Andrei will be joining us from Binyan to discuss 'Beyond the Tools' - how creativity and innovation have become the stock and trade of 3d artists the world over.

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Atanas Tudzharov, Chaos Group

Atanas Tudzharov, Chaos Group

Atanas will be running two masterclasses to demonstrate the capabilities of both V-Ray Next for Maya and V-Ray Next for 3ds Max.

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Ben Lumsden, Epic Games

Ben Lumsden, Epic Games

Ben's joining us from Epic Games to talk about the hot topic that is real-time production using Unreal Engine. 

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Frederic Servant, Solid Angle

Frederic Servant, Solid Angle

Frederic joins us to talk about Arnold on GPU, as revealed at SIGGRAPH.

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Glen Southern, Wacom & SouthernGFX

Glen Southern, Wacom & SouthernGFX

Glen will be introducing new ways to design in VR using Gravity Sketch on the Oculus Rift.

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Graham Bell, MPC

Graham Bell, MPC

Graham from MPC will be sharing how they digitally recreated character Rachael for Blade Runner 2049.

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Ian Sayers, Adobe / GIANT

Ian Sayers, Adobe / GIANT

Ian takes a look at the ways to get the most out of the Adobe Suite of Products.

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Jean-Pierre van Gastel, Autodesk

Jean-Pierre van Gastel, Autodesk

Jean-Pierre is running two masterclasses: 3ds Max is your best friend for Design Animation and Happy rendering with Arnold. 

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Marcus Nordenstam, Autodesk

Marcus Nordenstam, Autodesk

If you’re tired of running into roadblocks when doing FX in Maya, then this presentation is for you.

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Oliver Kibblewhite, REWIND

Oliver Kibblewhite, REWIND

Oliver Kibblewhite, Head of Special Projects at REWIND, will be talking about The Future of Immersive Content.

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Robert Allman, Framestore

Robert Allman, Framestore

Robert will be talking through Framestore's work on the epic opening act in Marvel Studios' Avengers: Infinity War

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Simon Donaghy, SiNi Software

Simon Donaghy, SiNi Software

Simon's joining us to demonstrate the toolset of SiNi plugins. 

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Tom Box, PanelForge

Tom Box, PanelForge

Tom will be demonstrating popular storyboarding software PanelForge 2 with it's fantastic new features.

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