21st November 2018 | Coin Street Centre, SE1 9NH

AT A GLANCE

  • The latest in 3D design technology
  • Presentations from industry specialists
  • Product demonstrations from key manufacturers
  • Specialist masterclasses

REGISTRATION IS NOW CLOSED

Registration will open for Expo19 in September 2019.

Robert Allman, Framestore

Robert will be talking through Framestore's work on the epic opening act in Marvel Studios' Avengers: Infinity War

Avengers: Infinity War - CG work on the opening act 

Framestore completed 253 shots for the opening act of Marvel Studios’ Avengers: Infinity War. From the moment Bruce Banner crashes into Doctor Strange's Sanctum Sanctorum in Greenwich Village to the epic 'Race to Space' sequence, our varied and action-packed work includes building the New York environment in CG, crafting the Q-ship, and creating CG friends old and new: Iron Man, Spider-Man, Ebony Maw and Cull Obsidian. Read about it here and watch the full VFX breakdown here.

Robert Allman, CG Supervisor 

I graduated from London Guildhall with an MA in Computer Animation in 1997, then had my first job with the newly formed Millfilm that year. Over the next few years I worked on Gladiator, the first Tomb Raider and Harry Potter films and TV series, like Band of Brothers.

After the Mill, I worked on set at Leavesden, on Prisoner of Azkhaban, then in 2003 I joined Framestore for the first time. Up until 2011 I worked there on every Harry Potter ever made, then left to work on Judge Dredd at Prime Focus. A few years later I was back at Framestore and since 2014 I have worked on Guardians of the Galaxy and Infinity War. I am back on Infinity War now, for the final instalment, which finishes in 2019.

 

Andrei Dolnikov, Binyan Studios

Andrei Dolnikov, Binyan Studios

Andrei will be joining us from Binyan to discuss 'Beyond the Tools' - how creativity and innovation have become the stock and trade of 3d artists the world over.

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Atanas Tudzharov, Chaos Group

Atanas Tudzharov, Chaos Group

Atanas will be running two masterclasses to demonstrate the capabilities of both V-Ray Next for Maya and V-Ray Next for 3ds Max.

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Ben Lumsden, Epic Games

Ben Lumsden, Epic Games

Ben's joining us from Epic Games to talk about the hot topic that is real-time production using Unreal Engine. 

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Frederic Servant, Solid Angle

Frederic Servant, Solid Angle

Frederic joins us to talk about Arnold on GPU, as revealed at SIGGRAPH.

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Glen Southern, Wacom & SouthernGFX

Glen Southern, Wacom & SouthernGFX

Glen will be introducing new ways to design in VR using Gravity Sketch on the Oculus Rift.

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Graham Bell, MPC

Graham Bell, MPC

Graham from MPC will be sharing how they digitally recreated character Rachael for Blade Runner 2049.

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Ian Sayers, Adobe / GIANT

Ian Sayers, Adobe / GIANT

Ian takes a look at the ways to get the most out of the Adobe Suite of Products.

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Jean-Pierre van Gastel, Autodesk

Jean-Pierre van Gastel, Autodesk

Jean-Pierre is running two masterclasses: 3ds Max is your best friend for Design Animation and Happy rendering with Arnold. 

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Marcus Nordenstam, Autodesk

Marcus Nordenstam, Autodesk

If you’re tired of running into roadblocks when doing FX in Maya, then this presentation is for you.

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Oliver Kibblewhite, REWIND

Oliver Kibblewhite, REWIND

Oliver Kibblewhite, Head of Special Projects at REWIND, will be talking about The Future of Immersive Content.

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Robert Allman, Framestore

Robert Allman, Framestore

Robert will be talking through Framestore's work on the epic opening act in Marvel Studios' Avengers: Infinity War

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Simon Donaghy, SiNi Software

Simon Donaghy, SiNi Software

Simon's joining us to demonstrate the toolset of SiNi plugins. 

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Tom Box, PanelForge

Tom Box, PanelForge

Tom will be demonstrating popular storyboarding software PanelForge 2 with it's fantastic new features.

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