VR in Architecture: Event roundup
On 20th July we held our VR in Architecture Event at the Coin Street Centre, and are thrilled with the turn out and feedback that we’ve had.
VR is undoubtedly changing the way we approach visualisation and experiential marketing, and naturally lends itself to architecture where a fully immersive experience is key to properly understanding the building or space.
We invited some industry wizards – including VR specialists and experts in creating interactive architectural presentations – to come and share some knowledge with a like-minded audience. We had VR headsets to play with and technology demonstrations for 3ds Max and games engine Stingray.
We were overwhelmed with the response we had – not only the amount of people who registered, but the genuine level of energy at the event (despite it being the hottest day of the year!). So here’s a roundup of talks, general going’s on, and the all-important product links.
VR in architecture: A Bluegfx production
An interview with Oliver Kibblewhite, Rewind
Stingray for Design Visualisation: Jamie Gwilliam, Autodesk
VR in Architecture: Oliver Kibblewhite, Rewind
Sergio Irigoyen, Neutral Digital
Buy 3ds Max, V-Ray For 3ds Max and Stingray
Buy 3D modelling, rendering and animation software 3ds Max
Buy lighting, shading, and rendering toolkit V-Ray for 3ds Max
Buy 3D game engine and real-time rendering software Stingray
For information about future events including our forthcoming Expo, please keep an eye on our social channels or subscribe to our newsletter at bluegfx.com.
A huge thank you to our sponsors: Autodesk, Chaos Group and AMD.