FROST is a superfast particle mesher which can generate a single mesh from particles, vertex clouds, object positions and point data files using various iso-surface and geometry cloning techniques.
Frost takes full advantage of multi-core processors to produce polygon meshes from millions of points in a matter of seconds without excessive memory usage.
Plugin available for Autodesk 3ds Max Frost for Maya is currently in Beta.
What we think about Frost
Richard Seanor, Technical Application Specialist