Arnold can now be used for production rendering on both CPU and GPU, empowering users to choose the renderer best suited to their specific needs and workflow. From real-time look development to interactive lighting, Arnold GPU helps bring speed and power to user workflows, resulting in shorter iteration cycles and reviews. The ability to switch seamlessly between CPU and GPU rendering gives artists greater flexibility and provides efficiency gains for studios of all kinds.
Arnold 6 also introduces on-demand texture loading, improved support for Open Shading Language and OpenVDB volumes, new USD components, and a quicker, easier way to buy.
What we think about Arnold
Richard Seanor, Technical Application Specialist